If you can get through the layers of garbage Sonic Team piled on the game, you may find yourself hanging around, but it becomes an exercise of patience as, unlike Sonic Dash, spending real money does not make the advertisements go away. It could just be frustration of the usual Sonic Team mantra of “one step forward, three steps back” that makes being a fan of the series really frustrating, especially considering this is the “big” Sonic game of the year. I don’t know why I’m so disappointed with the game. You can even play it without being connected to the Internet! What a concept! You’re almost better off spending the money for Rayman Jungle Run and its sequel since it does what Runners here tries to do without any of the stupid overhead. As it stands now, Runners is a good core game buried under so much garbage that it chokes the experience. The game would be INSTANTLY improved just by removing forced online and removing the life limit. It may sound like I’m complaining or ready to just eviscerate the game, but this isn’t the case. Eggman from whatever anti-environmental/furry critter plot he’s hatching for that chapter. Throughout this, you’re treated to very simple stories of Team Sonic helping out Animal friends, lost Chao, and even scared groups of Wisps in their battle to stop Dr. Rinse and repeat two more times to max speed until you eventually die. Then the level speeds up and repeats with a more difficult layout. ![]() At the end of each segment, Sonic encounters Eggman hauling a stash of goodies and is tasked with smacking that old greedy capitalist of all his money for your own purposes. Simple enough premise: Sonic and friends run to the right and collect gems and rings through an obstacle gauntlet of spikes, enemies, dash rings, pits, loops–you name it.
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